I design the systems products are built on, and the visual languages that make them worth using.
Systems
The structural layer: tokens, components and the rules a product is built from, carried past the design file and into what shipped.
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Drips
Product & brand designer
One visual language for brand, website and app, built on tokens: three themes, four UI colors, and a color for every project.
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Grover
Head of Product Design
Built the design team and led a full product redesign: a category system with its own colors and 44 icons, most of which grover.com still uses today.
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Migaku
Visual designer
Rebuilt the visual language from the wordmark up, then carried it through a design system for the flash card app, browser extension and website.
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Fuzzco
Design Director
The studio’s own site: an endless, self-scrolling feed and a layout system anyone in the studio could use to publish a case study.
By hand
The expressive layer: icons, letters, posters and illustration, mostly drawn for products and teams, sometimes just for fun.
Experience
- 2020 to now
- Radicle / Drips Product & Brand Designer
- 2022 to 2023
- Migaku Freelance Visual Designer
- 2017 to 2020
- Grover Head of Product Design
- 2013 to 2017
- Fuzzco Design Director
- 2012 to 2013
- Google Product Designer
- 2011 to 2012
- Designkitchen Designer
- 2010 to 2011
- Fuzzco Designer & Front-end Developer
Also
Radicle v1, Slack concept, Rad Radio, Word Bath, fun—ding, Every Day is Payday, Startups get Grover, Big Cartel, Bernd Pastel, Logos, very old work.





















